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, the draw is first on being able to explore a rich and compelling storyline -- and also to be able to control which way that storyline leads.The majority of these types of games don't actually require you to be 'good' at playing other games -- save for a few mini-games here and there, you generally only need to have a decent command of the English language and the ability to make up your mind.This leads to Multiple Endings, though some Dating Sims make it possible to see several of these "endings" in a single playthrough.
The first bishōjo game commercialized in Japan appeared in 1982 as Night Life by Koei.
Most otome game plots start out rather formulaic, cheesy, and generic, especially since it requires you to be introduced to a number of eligible 'catchables' as soon as possible.
It's only when you decide to stick with it and keep exploring new characters, new interactions, and new storylines that the beauty of storytelling really begins to shine.
Bishōjo games are similar to Choose Your Own Adventure books in the way of narrative.
Where the game tells a story, but the player may make choices to change how the story flows. While in the Western industries, those games can be considered as visual novel, this Japanese market for Bishōjo games have its own growth unrelated to the Western world.